Post by Mr. Peint on Sept 21, 2007 18:31:55 GMT -5
In many fights, one may find his/her character having injury inflicted upon them. Here are the rules regarding injuries:
Record Injuries
When you receive and injury, make a note of it in your signature as soon as it is inflicted. It will effect you for all threads you make after it was inflicted, as well as the one where it was originally inflicted. Other threads you are active in at the same time with be RP'd normally. If you receive injuries in two threads at once, simply count the ones you get during the specific thread in that thread, and add the injuries up for future threads.
Broken Bones: Should you break an arm, leg, finger, rib, or anything of the like around the body this is what you will need to do. When using the certain limb (With broken fingers it counts as the entire hand) the physical stat is to be considered decreased by five for each broken part in the limb. If you have an arm broken in two places you will have five less physical points for doing damage or being able to block. Same goes with the rest, for ribs it's more withstanding attack than attacking of course. Add three days real-time of healing time for each fracture, maximum being nine days. If you receive more than three fractures simply don't add any more days of healing.
Head Injuries: Should you receive a huge blow to the head causing concussion, cracked skull, or anything like that, this is what you do. Consider your physical stat for withstanding head attacks (or giving head butts) lowered by two, and an additional five points taken off your mental stat. This will be healed according to severity. The minor head injury being two real-time days and the most severe being a full week.
Major Blood-loss: Should you get many wounds, and loose a lot of blood during the fight, the stat changes will only effect you for the next two threads you participate in. Place a number two up where you record the blood-loss in your signature and strike one off for each thread you make after getting this inflicted. During this time your physical stat will be lowered by five in general, and your mental stat by four.
Record Injuries
When you receive and injury, make a note of it in your signature as soon as it is inflicted. It will effect you for all threads you make after it was inflicted, as well as the one where it was originally inflicted. Other threads you are active in at the same time with be RP'd normally. If you receive injuries in two threads at once, simply count the ones you get during the specific thread in that thread, and add the injuries up for future threads.
Broken Bones: Should you break an arm, leg, finger, rib, or anything of the like around the body this is what you will need to do. When using the certain limb (With broken fingers it counts as the entire hand) the physical stat is to be considered decreased by five for each broken part in the limb. If you have an arm broken in two places you will have five less physical points for doing damage or being able to block. Same goes with the rest, for ribs it's more withstanding attack than attacking of course. Add three days real-time of healing time for each fracture, maximum being nine days. If you receive more than three fractures simply don't add any more days of healing.
Head Injuries: Should you receive a huge blow to the head causing concussion, cracked skull, or anything like that, this is what you do. Consider your physical stat for withstanding head attacks (or giving head butts) lowered by two, and an additional five points taken off your mental stat. This will be healed according to severity. The minor head injury being two real-time days and the most severe being a full week.
Major Blood-loss: Should you get many wounds, and loose a lot of blood during the fight, the stat changes will only effect you for the next two threads you participate in. Place a number two up where you record the blood-loss in your signature and strike one off for each thread you make after getting this inflicted. During this time your physical stat will be lowered by five in general, and your mental stat by four.